
The loading screen uses the Fallout 3 Gun Nut perk icon as a pin badge.With the Contraptions Workshop add-on, leveling up Gun Nut allows the player character to access most of the range of ammunition recipes at an ammunition plant via a terminal.With the Automatron add-on, one point in Gun Nut is required to access the full range of craftable robot components at a robot workbench.One can remove a mod and apply it freely on the same kind of weapon, even if one could not build a new copy of that mod. The perk is needed to craft mods from scratch, not for applying or removing mods.You gain access to base level and Rank 1 gun mods In Fallout 4, Gun Nut returns as a feature to enhance projectile weapon modifications, and it also enables the player character to build heavy turrets in their settlements. The missile launcher is actually a Big Gun, and so it will not get a bonus from this perk but instead would benefit from the Size Matters perk.



Each of the three ranks of this perk permanently increases the player character's Repair and Small Guns skills by five points.
